Tag: 1 Point Merit

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  • Ability Aptitude

    Link Back: [[Merits | Merits]] Cost: 1 Point You are particularly gifted with one Ability. Perhaps you are a poet of great renown or a master fleshcrafter. Within your specific Aptitude, reduce all difficulties by 2. Characters may purchase this …

  • Accepted Ally

    Link Back: [[Merits | Merits]]. Cost: 1 Point You have a useful connection in the mortal world, a connection of value even to Sabbat leaders. You are allowed to keep this contact as long as there are no complications. If the need should arise, you …

  • Acute Hearing

    Link Back: [[Merits | Merits]]. Cost: 1 Point You have exceptionally sharp hearing, even for a vampire. The difficulties of all dice roll that relate to hearing (e.g. Perception + Alertness to hear a faint noise, or Perception + Linguistics to …

  • Acute Sense

    Link Back: [[Merits | Merits]]. Cost: 1 Point One of your senses is exceptionally sharp, be it sight, hearing, smell, touch or taste. The difficulties for all tasks involving the use of this particular sense are reduced by two. This Merit can be …

  • Acute Vision

    Link Back: [[Merits | Merits]]. Cost: 1 Point You have exceptionally keen eyesight. The difficulties of all dice rolls that relate to vision (e.g., a Perception roll to spot a clue, or Perception + Alertness to see the shadow of an approaching …

  • Acute Sense of Smell

    Link Back: [[Merits | Merits]]. Cost: 1 Point You have an exceptionally keen sense of smell. The difficulties of all dice rolls that relate to smell (e.g., Intelligence + Occult to identify a ritual incense) are reduced by two. Combined with …

  • Acute Sense of Taste

    Link Back: [[Merits | Merits]]. Cost: 1 Point You have an exceptionally keen sense of taste. The difficulties of all dice rolls that relate to taste (e.g., Perception + Medicine to spot the taint of poison in blood or another substance ) are reduced …

  • Ambidextrous

    Link Back: [[Merits | Merits]] Cost: 1 Point You have a high degree of off-hand dexterity and can perform tasks with the "wrong" hand at no penalty. You must still use the rules for taking multiple actions, but will not suffer a difficulty penalty …

  • Animal Affinity

    Link Back: [[Merits | Merits]] Cost: 1 Point You have an innate understanding of and rapport with a certain type of animal, such as dogs, bats, rats, cats or wolves. Animalism and Animal Ken rolls with these animals have their difficulty reduced by …

  • Animal Magnetism

    Link Back: [[Merits | Merits]] Cost: 1 Point You are especially attractive to others. You receive a -2 to your difficulty on Seduction or Subterfuge rolls. However, this will aggravate others of your gender.

  • Benevolent Blood

    Link Back: [[Merits | Merits]] Cost: 1 Point Your blood still carries the Curse of Malkav, but its effects have been lessened just a little bit. Any ghouls you create suffer none of the usual deranging side effects of drinking Malkavian blood — they …

  • Bruiser

    Link Back: [[Merits | Merits]] Cost: 1 Point Your appearance is sufficiently thug-like to inspire fear or at least disquiet in those who see you. While you’re not necessarily ugly per se, you do radiate a sort of quiet menace, to the point where …

  • Catlike Balance

    Link Back: [[Merits | Merits]] Cost: 1 Point You possess an innately perfect sense of balance. Characters with this Merit reduce difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.

  • Coldly Logical

    Link Back: [[Merits | Merits]] Cost: 1 Point While some might refer to you as a "cold fish" you have a knack for separating factual reporting from emotional or hysterical coloration. You may or may not be emotional yourself, but you can see clearly …

  • Common Sense

    Link Back: [[Merits | Merits]] Cost: 1 Point You have a significant amount of practical, everyday wisdom. Whenever the character is about to act in a way contrary to common sense, the Storyteller can make suggestions or warnings about the …

  • Computer Aptitude

    Link Back: [[Merits | Merits]] Cost: 1 Point You have a natural affinity with computers, so the difficulties of all rolls to repair, construct or operate them are two less. You must have at least 2 dots in Computer to take this merit.

  • Concentration

    Link Back: [[Merits | Merits]] Cost: 1 Point You have the ability to focus your mind and shut out any distractions or annoyances. Characters with this Merit are unaffected by any penalties stemming from distracting circumstances (e. g., loud noises, …

  • Consanguineous Resistance

    Link Back: [[Merits | Merits]] Cost: 1 Points Your character cannot be blood bound by anyone who shares his mortal bloodline. That is, if you were born into the Giovanni family, you cannot be bound by anyone else who was born a Giovanni, though you …

  • Controlled Thirst

    Link Back: [[Merits | Merits]] Cost: 1 Points Regular time spent among mortals has dulled the hungers of your palette. You reduce the difficulty of any frenzy roll involving the sight, scent or taste of blood by one. You cannot frenzy from sensing …

  • Crack Driver

    Link Back: [[Merits | Merits]] Cost: 1 Point You have a natural affinity with driving motorized wheeled vehicles, such as cars, 18-wheelers and even tractors. The difficulties of all rolls requiring risky or especially difficult driving maneuvers …

  • Double-Jointed

    Link Back: [[Merits | Merits]] Cost: 1 Point You are unusually supple. Reduce the difficulty of any Dexterity roll involving body flexibility by two. Squeezing through a tiny space is one example of a use for this Merit.

  • Early Riser

    Link Back: [[Merits | Merits]] Cost: 1 Point No one can explain it, but you seem to have the ability to exist on less rest than your fellow packmates, tending to rise at least one hour before everyone else. You always seem to be the first to rise …

  • Eat Food

    Link Back: [[Merits | Merits]] Cost: 1 Points You have the capacity to eat food and even savor its taste. While you cannot derive any nourishment from eating regular foods, this ability will serve you well in maintaining the Masquerade. Of course, …

  • Elysium Domain

    Link Back: [[Merits | Merits]] Cost: 1 Point You control some part of the city's Elysium. You are its recognized protector, and in many ways it is considered your domain. However, it does not belong to you, and other Kindred can enjoy it freely. …

  • Elysium Regular

    Link Back: [[Merits | Merits]] Cost: 1 Point You spend an unusual amount to time at the various Elysiums in your city. You see and are seen to such an extent that all of your movers and shakers of Elysium know who you are. Extended time spent in …

  • Entrepreneur

    Link Back: [[Merits | Merits]] Cost: 1 Point Making money comes easy to you, and you know what it takes to succeed in business. All rolls that involve acquiring money through business reduce their difficulty by 2.

  • Focused Rage

    Link Back: [[Merits | Merits]] Cost: 1 Point You have partially transcended the blood fury of your clan by focusing your Beast’s anger. Select one frenzy condition from this chart... When faced with that provocation, you automatically frenzy. You do …

  • Friendly Face

    Link Back: [[Merits | Merits]] Cost: 1 Point You have a face that reminds everyone of someone, to the point where strangers are inclined to be well-inclined toward you because of it. The effect doesn't fade if you explain the "mistake" leaving you …

  • Harmless

    Link Back: [[Merits | Merits]] Cost: 1 Point Everyone in the city knows you, and knows that you’re no threat to their plans. While that sort of estimation may seem insulting, it’s also what kept you from being killed. No one considers you worth …

  • Healing Touch

    Link Back: [[Merits | Merits]] Cost: 1 Point Normally vampires can only seal the wounds they inflict by licking them. With but a touch, you can achieve the same effect. Alternative version Dark Ages describe the ability differently, but the …

  • Higher Purpose

    Link Back: [[Merits | Merits]] Cost: 1 Point You have a goal that drives and directs you in every thing. You do not concern yourself with petty matters and casual concerns, because your higher purpose is everything Though you may sometimes be driven …

  • Immaculate Aura

    Link Back: [[Merits | Merits]] Cost: 1 Point Whether because of your iron control or some fluke of chance, your aura does not give away your insanity. The aura doesn’t shift or swirl at all, even when you’re confused, frenzied or in a psychotic fit. …

  • Introspection

    Link Back: [[Merits | Merits]] Cost: 1 Point You have keen insight into the ulterior motives of all your actions. Through this nightly exercise, you also have incredible insight into the underlying motives of others' actions. Add two dice to your …

  • Lightning Calculator

    Link Back: [[Merits | Merits]] Cost: 1 Point You have a natural affinity with numbers and a talent for mental arithmetic, making you a natural when working with computers or betting at the racetracks. The difficulties of all relevant rolls are …

  • Lizard Limbs

    Link Back: [[Merits | Merits]] Cost: 1 Point With a little bit of effort, you can shed parts of your body. When one of your appendages is restrained or grappled, spend one blood point and roll Willpower (difficulty 8). If you succeed, you can tear …

  • Long Fingers

    Link Back: [[Merits | Merits]] Cost: 1 Point Your fingers are unnaturally long and spidery. You gain an extra die on any roll involving coordination or grappling.

  • Master of Protocol

    Link Back: [[Merits | Merits]] Cost: 1 Point Your sire or another mentor has laboriously tutored you in most forms of etiquette, even customs outside your own culture and time. You likely know the proper greeting for a Roman senator or the …

  • Mechanical Aptitude

    Link Back: [[Merits | Merits]] Cost: 1 Point You are naturally adept with all kinds of mechanical devices (note that this aptitude does not extend to electronic devices such as computers). The difficulties of all dice rolls to understand, repair or …

  • Natural Leader

    Link Back: [[Merits | Merits]] Cost: 1 Point You are gifted with a certain magnetism to which others naturally defer. You receive two extra dice when making Leadership rolls. You must have a Charisma rating of 3 or greater to purchase this Merit.

  • Oversized Fangs

    Link Back: [[Merits | Merits]] Cost: 1 Point You have enormous fangs, snaggly tusks resembling those of an elephant or walrus. They cannot be retracted, but they do an additional die of damage and add one die to your Intimidation dice pool. You …

  • Oversized Mouth

    Link Back: [[Merits | Merits]] Cost: 1 Point Your mouth is huge and you are able to open it to prodigious width. You may drink an additional two Blood Points from your victim each turn.

  • Piscine

    Link Back: [[Merits | Merits]] Cost: 1 Point You are abnormally comfortable underwater and vastly prefer swimming to walking. You get a -1 difficulty on any Physical dice pool related to underwater movement. This Merit is useable only when you are …

  • Pitiable

    Link Back: [[Merits | Merits]] Cost: 1 Point There is something about you that others pity. This causes them to care for you as if you were a Child (see the Archetypes section). Some Natures will not be affected by this Merit (Autocrat, Deviant, …

  • Poison Resistance

    Link Back: [[Merits | Merits]] Cost: 1 Point You have, for some reason or another, become resistant to poisons. It could be that you are somehow naturally resistant or that you have spent years building up your resistance against all known types of …

  • Prestigious Mentor

    Link Back: [[Merits | Merits]] Cost: 1 Point Your Mentor had or has great Status among your Tradition, and this has accorded you a peculiar honor. Most treat you respectfully as a result, while some have only contempt for you, believing you to be …

  • Prestigious Sire

    Link Back: [[Merits | Merits]] Cost: 1 Point Your sire has or had great status in her sect or clan, and this has accorded you with a certain amount of prestige. Though your sire may no longer have any dealings with you, the simple fact of your …

  • Protege

    Link Back: [[Merits | Merits]] Cost: 1 Point Your sire watched you for some time before Embracing you, and spoke glowingly of you to acquaintances. These vampires may be inclined to look favorably on you by dint of your sire’s recommendation; you …

  • Rep

    Link Back: [[Merits | Merits]] Cost: 1 Point Your fame has exceeded the bounds of your sect. Everyone knows who you are. What you've done and what you're supposed to have done (which might not be the same thing). The publicity can be good or bad; …

  • Sabbat Survivor

    Link Back: [[Merits | Merits]] Cost: 1 Point You’ve lived through at least one Sabbat attack and /or attempted recruitment. Your experience helps you anticipate situations where you might potentially be endangered by the Sabbat once again. You are …

  • Safe Passage

    Link Back: [[Merits | Merits]] Cost: 1 Point You have the right to pass through the territory of some other vampire or sect that does not normally allow others (or at least members of your particular sect) passage through their territory. Toreador …

  • Sanctity

    Link Back: [[Merits | Merits]] Cost: 1 Point This Merit is sometimes called the halo effect; everyone considers you pure and innocent, though not necessarily not naive. You have a saint-like quality that is hard to pinpoint but cannot be denied. You …

  • Slimy

    Link Back: [[Merits | Merits]] Cost: 1 Point Like a worm or mollusk, you have skin that secretes an oozing slime. Your difficulty to soak fire damage is reduced by one, and opponents who try to grapple you must score two more successes than normal.

  • Student

    Link Back: [[Merits | Merits]] Cost: 1 Point You serve as a mentor to a younger, more inexperienced vampire. The student is most likely a neonate or an ancilla. This student will assist you as you command, but you also consider this Kindred your …

  • Sweet Blood

    Link Back: [[Merits | Merits]] Cost: 1 Point Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt or metallic tang. As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature …

  • Time Sense

    Link Back: [[Merits | Merits]] Cost: 1 Point You have an innate sense of time and are able to estimate the passage of time accurately without using a watch or other mechanical device.

  • Unobtrusive

    Link Back: [[Merits | Merits]] Cost: 1 Point You don't stand out in a crowd. In fact, you don't stand out at all. People just don't notice you unless you make some kind of fuss. Naturally, such unobtrusiveness comes in handy; while bystanders are …

  • Useful Knowledge

    Link Back: [[Merits | Merits]] Cost: 1 Point You have expertise in a specific field that makes your conversation intriguing to an older Kindred. So long as your knowledge holds the other vampire's attention, he has a vested interest in keeping you …

  • Weather Sense

    Link Back: [[Merits | Merits]] Cost: 1 Point This acumen is very much prized among seafaring Lasombra. A few sires manage to pass on its intricacies to their childer. You subconsciously sense impending bad weather. The Storyteller makes a Perception …

  • Approachable

    Link Back: [[Merits]] Cost: 1 Points There's something very inviting and non-threatening about you. People find you very easy to start a conversation with. Even distrustful creatures tend to put aside their instinctive wariness of mortals in regard …

  • Bitter Blood

    Link Back: [[Merits]] Cost: 1 Point One taste of your blood and a vampire will never feed from you again. There’s nothing preventing a vampire from bleeding you just for the fun of it, of course, but you’re the last vessel from which a nightwalker …

  • Marijava Contact

    Link Back: [[Merits]] Cost: 1 Point You have an ally who is a member of the Marijava ghoul family, and can be called upon for a favor from time to time. Likewise, your Marijava friend may call upon you for help occasionally. The clan is aware of …

  • Scent of the Other

    Link Back: [[Merits]] Cost: 1 Point For some reason, you just don't seem like a Salubri. Maybe you carry yourself like a Brujah, or it's just one of those inexplicable things. Whatever it may be cause by, the end result is that people need to look …

  • Regurgitate

    Link Back: [[Merits]] Cost: 1 Point You have the ability to bring things you've eaten back up at will. This messy and disgusting ability is useful if you're in the habit of using your digestive tract as a storage device. Anything brought back from …

  • Blazing Demise

    Link Back: [[Merits]] Cost: 1 Point If you suffer the Final Death, your body will instantly erupt into an all-consuming conflagration that blasts outward from your fallen form as it falls to fine, smoldering ashes. This spontaneous combustion …

  • Cupid's Gift

    Link Back: [[Merits]] Cost: 1 Point You're unusually seductive. It isn't so much that you're fair or quick of wit (though you may be) - you simply possess a certain animal charm that few can resist. In any roll based on Seduction or Subterfuge, …

  • Drug Dealer

    Link Back: [[Merits]] [[Flaws]] Cost: 1 Point / Grant: 1 Point You are a drug dealer (your choice of drug), and have criminal connections in the greater metro area. As a Merit, being a Drug Dealer allows you to act as if you have one additional …

  • Gossip

    Link Back: [[Merits]] Cost: 1 Points You're an incurable gossip, and other gossips recognize a kindred spirit in you. You're more than happy to spend hours shooting the breeze with others, all the while discussing the minutiae of other people's …

  • Healthy Skepticism

    Link Back: [[Merits]] Cost: 1 Point You are good at separating truth from fiction, and someone has to be up pretty damn early to catch you off guard. You rarely take what people say at face value, until you're able to check the details yourself. …

  • Introspective

    Link Back: [[Merits]] Cost: 1 Point You have keen insight into the ulterior motives of all your actions. Through this nightly exercise, you also have incredible insight into the underlying motives of others’ actions. Add two dice to your Perception …

  • Likeness of a Saint

    Link Back: [[Merits]] Cost: 1 Point Through some quirk of fate, your visage is identical to that of one of the saints whose image is commonly enshrined in the region where you dwell. How you trade on this coincidence is up to you, but you are at -1 …

  • Loyalty

    Link Back: [[Merits]] Cost: 1 Point You’re sworn, loyal and devoted to some person, group or cause. This bond allows you to resist any form of temptation or coercion that could leady you to betray your trust or oath. Especially nasty forms of ‘ …

  • Lunar Influence

    Link Back: [[Merits]] Cost: 1 Point The moon has an unusually strong effect on you. During periods of the new moon, your Strength, Dexterity & Stamina are cut in half. During periods of the full moon your Strength, Dexterity & Stamina are increased …

  • Magic Sensitivity

    Link Back: [[Merits]] Cost: 1 Point You have a supernatural gift that allows you to know if any magic is in use or had been used recently within a 10-ft radius of yourself. this includes all supernatural Disciplines as well.

  • Noble Bearing

    Link Back: [[Merits]] Cost: 1 Point Some people were born to lead. You are one of them. Were you born of noble blood? Perhaps not, but you still act as if you were, and often you impress others as a result. Your true heritage doesn't matter; people …

  • Selective Distraction

    Link Back: [[Merits]] Cost: 1 Points The character has trained, or lost, his mind to not betray his inner most secrets when pried by others. Rather than remaining focused on one thing at a time, he focuses on many to prevent those that would seek to …

  • Silence

    Link Back: [[Merits]] Cost: 1 Point You have an unusual ability to move quietly that goes far beyond the norm. Reduce the difficulty on any Stealth roll involving moving quietly by two. you are even able to move quietly over dry leaves. Should the …

  • Traveler's Intuition

    Link Back: [[Merits]] Cost: 1 Point No matter where you might be headed, a certain "navigator's reckoning" keeps you going in more or less the right direction. This sense is in no way exact, but it can keep you from getting hopelessly lost, even in …

  • Way with Words

    Link Back: [[Merits]] Cost: 1 Point Language is a finely honed tool for you. Not a blunt instrument. You are able to create exactly the effect you want by choosing your words carefully, in both written and verbal communication. Gain two dice on any …

  • Prestigious Confessor

    Link Back: [[Merits]] Cost: 1 Point You have been granted the favor of confession with one of the ranking priests among the Lasombra. This provides you with access to one of the "powers that be" in the clan, as well as providing you with a certain …

  • Celestial Attunement

    Link Back: [[Merits]] Cost: 1 Point You have an innate link to the passage of time and the movement of the celestial bodies. You can estimate the time until sunrise or sunset within a matter of a couple moments, and you can follow the phases of the …

  • Religious Heritage

    Link Back: [[Merits]] Cost: 1 Point This Merit indicates that your family has a history of dedicated service in the Church, known for their piety and purity, with some of these relatives likely gaining prominent positions within the local Church as …

  • Prestigious Lineage

    Link Back: [[Merits]] Cost: 1 Point One of your parents or grandparents had great status among your social class and locality, and this has accorded you with a certain amount of prestige and respect. Though your parent or grandparent may no longer …

  • Veteran Crusader

    Link Back: [[Merits]] Cost: 1 Point You once donned the Crusader's cross and successfully returned from the Holy Land, having done your duty to to God. You have experienced horrors and victories alike, and those around you know it. This …

  • Iron Grip

    Link Back: [[Merits]] Cost: 1 Point The character may or may not have developed the rest of his upper body strength. But when you latch your hand and fingers around something, and damned if you’ll let go! The character gains two extra dice to any …

  • Sea Legs

    Link Back: [[Merits]] Cost: 1 Point This Merit may seem odd in a land-locked game setting. But it applies to all forms of rocking motion (such as firing a weapon from the back of a moving vehicle), and can even be useful in hand-to-hand combat ( …

  • Robust Health

    Link Back: [[Merits]] Cost: 1 Point You have the constitution of an ox. You rarely get ill, if ever, and food poisoning is a stranger to you. You don’t even get hangovers, you bastard. Reduce the difficulty of any roll to resist illness or poisoning …

  • Hollow Leg

    Link Back: [[Merits]] Cost: 1 Point You can drink like a fish. The amount of alcohol you can put away during a binge is truly phenomenal. What’s more aggravating to your buddies is how little you suffer for this. An one who gets into a drinking …

  • Natural Runner

    Link Back: [[Merits]] Cost: 1 Point You’ve enjoyed running ever since you were a kid. Whereas most people wheeze and complain about exercising, running has always been an absolute pleasure for you. As a result, you can run like the wind when the …

  • Good Map Reader

    Link Back: [[Merits]] Cost: 1 Point You’re the Holy Grail of travelers everywhere: someone who can read a map well. Whether you’re using an old map carved into animal leather or a few brushes on a vellium scroll, you can find your way to where you …

  • Fast Reader

    Link Back: [[Merits]] Cost: 1 Point You can read and understand a piece of writing far faster than most people. Although it can make long journeys by train or carriage expensive propositions due to the number of books you go through, it allows you …

  • Good Recognition

    Link Back: [[Merits]] Cost: 1 Point You are great at remembering the names of people you’ve encountered, and places you’ve been. You can call to mind the name of somebody you met briefly at a party three years ago, while you were a bit drunk, as …

  • Early Adopter

    Link Back: [[Merits]] Cost: 1 Point “Wow! Look at that new palmtop computer. I just gotta have one.” You want to have the latest gadgets and technology. It’s a drain on your cash, and your apartment is cluttered with some neat technology that never …

  • Funny

    Link Back: [[Merits]] Cost: 1 Point You can make people laugh. Your timing and sense of the absurd are second to none. You’re always being invited to parties because you’re so much fun. However, you’re also very good at judging the appropriateness …

  • Good Listener

    Link Back: [[Merits]] Cost: 1 Point You’re interested in people, you enjoy hearing what they have to say and you’re prepared to hear them out without interrupting their opinion with your own. Others can sense this and open up to you without really …

  • Good Taste

    Link Back: [[Merits]] Cost: 1 Point You have a knack for choosing the right food from the menu, reading the right anecdotes and giving the right presents. You’ve seen the right films for discussion in cultured company, and you wouldn’t know who …

  • Lovestruck

    Link Back: [[Merits]] Cost: 1 Point You’ve fallen for someone and the feeling is reciprocated. The world seems a better place. Colors are brighter, music is more enchanting and the world seems less desperate. Even the slightest success boosts your …

  • Media Junkie

    Link Back: [[Merits]] Cost: 1 Point TV, radio, newspapers, magazines, films – you love them all and can’t get enough. You’re a voracious consumer of pop culture and are always up on the latest movies, music, and current affairs. Lower the difficulty …

  • Natural Politician

    Link Back: [[Merits]] Cost: 1 Point You’re right at home among the devious minds of the political world. Whether it’s the cut and thrust of office jockeying or the showboating of regional politics, you know how to get what you want. You receive two …

  • Punctual

    Link Back: [[Merits]] Cost: 1 Point You’re a master of the virtually lost art of arriving on time. If you have a meeting at 10 AM, you’re sitting in the reception area at 9:59. If you have an 8 PM dinner date with your beloved, you’ll be in the …

  • Virulent Strike

    Link Back: [[Merits]] Cost: 1 Point Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural. You can cause aggravated damage to supernatural …

  • Well-Marked

    Link Back: [[Merits | Merits]] Cost: 1 point You have been ritually scarred as a warrior with a famous mark of protection and favor. This spot, no more than two adult hand prints wide, is especially tough and resistant. Unless your enemy knows to …

  • Speed Reader

    Link Back: [[Merits | Merits]] Cost: 1 point The possessor of this merit is able to read five times normal speed and still retain the same comprehension of the subject matter as if they had read more slowly. This merit combined with [[Eidetic Memory …

  • Ancestral Ally

    Link Back: [[Merits | Merits]] Cost: 1 point The character has an incredibly strong ally in one of his past lives. This past life has similar goals and aspirations to the current incarnation and helps the character. (Character must have past life …

  • Transvestite

    Link Back: [[Merits | Merits]] Cost: 1 point Characters with the transvestite merit have an uncanny ability to appear as the opposite sex if they wish.

  • 'Zine Editor

    Link Back: [[Merits | Merits]] Cost: 1 point You put together a small fanzine of some sort, either printed or xeroxed. Right now its just a hobby and takes up more money than it brings in. However you get to write about the things that you want to …