Redemtion of the Lost Clans
A vampire group of shared “Blood” or heritage, who can trace their Generations back to a common ancestor, in particular to the Third Generation. The thirteen main clans follow this line but the others tend to be limited in scope. Many don’t have a third generation leader and thus their powers don’t top off at 10. There are also bloodlines where a clan has separted from its base clan roots and developed into something a little different or something altogether new.
In Vampire: The Masquerade, the clans are the major vampire lineages that comprise vampiric society. Like all bloodlines, each clan has greater familiarity with a set of three Disciplines, a weakness largely unique to its members, and various stereotypes attributed to it as a result of a tendency to Embrace individuals with certain characteristics. The clans are generally differentiated and set above bloodlines by their greater number and influence throughout the world, identification with an Antediluvian progenitor, a history that reputedly extends back to the Second City, and clan weaknesses that were said to be handed down by Caine himself.
In Vampire: the Masquerade, a bloodline describes a group of vampires who share a common lineage, weakness and disciplines but are distinct from one of the thirteen Clans of Caine. The childe of a vampire who belongs to a bloodline will always belong to the same bloodline as her sire, and there’s no set way to change one’s lineage. Bloodlines in Masquerade are generally the product of unique supernatural events, and are functionally just smaller Clans. Unlike in Vampire: The Requiem, bloodlines in Vampire: The Masquerade aren’t necessarily tied to specific Clans. Bloodlines are created in a variety of ways:
Mystical accident. The Kiasyd and Ahrimanes bloodlines were created through specific rituals that resulted in a specific founder deviating from the parent Clan. This also applies to a lesser extent to the Caitiff, who demonstrate no evidence of their sire’s Clan, and may have the ability to create their own Disciplines.
Divergent evolution. A bloodline splits off from the Clan when they are geographically isolated from the parent Clan and develop their own customs, examples include the Anda.
Diablerie of Antediluvian. All Clans have Antediluvians; on more than one occasion, that Antediluvian has been replaced, resulting in the original Clan being “demoted” to bloodline status. The Harbingers of Skulls, Salubri, and True Brujah bloodlines can all claim this distinction. Note that it’s not simply sufficient for an Antediluvian to die; many Antediluvian founders have been slain by the modern nights (notably Ravana, [Tzimisce], and [Lasombra]), but are still considered Clans.
Additionally, some variants of the blood don’t necessarily qualify for full bloodline status, and are referred to as “Clan variants” or the like. They are generally considered to still be members of the same clan — Salubri antitribu are still Salubri, and the Assamite Vizier caste are still Assamites.
Clan variants have the following causes:
Caste system. Some Clans are separated into caste systems, with certain castes possessing different disciplines and weaknesses from the parent Clan. Certain Clans (the Assamites, Ravnos, Salubri, Setites, and Tzimisce in particular) have internal variants with different attributes and embraces, but which are still socially part of the parent Clan.
Antitribu or anti-Clan. These have diverged from their parent Clan in order to join (usually) the Sabbat. Largely a social division, the antitribu frequently begin to demonstrate slightly different weaknesses, and then different Discipline spreads. This is largely an early example of divergent evolution as described above.
Finally there is the Laibon. These African vampires may be examples of divergent evolution, or they may actually be members of the standard Clans, but simply known under a different name. As with many variations of the blood, the truth can be uncertain. Part of the reason for the uncertainty is the wildly different social structure of the African Kindred.
If I find different version of the same clan/bloodline, I will list their differences. For example, the Tremere of the dark ages, have a different flaw entierely, from the modern age. Also, the Assamites had a curse places upon them, which changed their flaw, and at another point in time they broke the curse.
Assamites Leader: Raul Byron
Brujah Primogen: Martin Rakahski (Ra-kah-ski)
Cappadocians (One of the original 13 clans, replaced in modern nights by Giovanni)
Followers of Set Also known as Setites (Also considered one of the Laibon, african vampires) Leader: Corin Luther
Gangrel Primogen: Viola Parsins
Giovanni Leader: Judith Rowan
Malkavians Primogen: Danielle Sheridan
Nosferatu Leader: Thomas Galahad
Ravnos Leader: Seth Hart
Salubri (One of the original 13 clans, replaced in modern nights by Tremere)
Toreador Primogen: Rose Morelli
Tremere Primogen: Issac Serrano
Ventrue Primogen: Vincent Cortez
Cappadocians (Considered a bloodline due to the diablerie of their antediluvian and most of their numbers having been hunted down by Giovanni)
Children of Osiris
Daughters of Cacophony Leader: Eleanor Talrun
Harbingers of Skulls
Lamia Also spelled Lamiae
Niktuku Also spelled Nictuku
Salubri (Considered a bloodline due to the diablerie of their anediluvian by Tremere, followed by a propaganda campaign of lies. Many found the Salubri too nice as it was, and thus were suspicious of them, and found it easy to accept this propaganda. However, their antediluvian not only survived, but took over the body of Tremere. As such the only real reason to clarify this clan as a bloodline, is because of their lack of numbers.)
Laibon (African Vampires)
Old Clan Tzimisce
Serpents of the Light